Walking and Talking

With the dogsit we just completed my sons and I did a lot of walking and talking.
The two dogs loved walks and we promised to take them on one each visit. That added up to 8 walks for the guys and myself over the past 4 days.
(I did the 4 early morning visits and walks alone, and told B that when they were not with me to talk to, I talked to the dogs instead... about the trees, the squirrels and what good girls they were.)
The walks with my boys reminded me of an article Sandra Dodd wrote called Leaning On A Truck.
In it she talked about how sometimes the best way to communicate with your child is when you are both leaning against a truck, looking out over the horizon- or playing LEGOS, or doing a craft, or.. taking a walk with two Australian Shepherds. In other works, not with eyes locked on each other, or with mom's brow raised looking for the right answer to come forth. But just shooting the breeze with something to distract and ease the atmosphere.
Well, today as we walked the dogs we were talking about video games.
Bryan had read an article that said that National Park attendance in the U.S. is down because of video games. He was very skeptical. That was a mis-statement and unprovable. Why? I asked. Could it be true?
We talked about the cons of video games and that it is possible for them to take over kids' lives. Yes, but so can TV, he said. It isn't the media itself, it is how people use it or parent allow their kids to use it. Like Guns don't kill people, people kill people? I asked. Yup, he said.
Humm....
As we continued to talk on the subject, we led the dogs around the block.
I wondered out loud that if we had had different dynamics in our house would we have banned video games, too? We talked about that for a while, then my oldest came out with this:
Video games are educational, but not in the way that people think. Often he had seen games that had a set of facts they wanted to get into the child's brain, so they designed a game around it and called it educational. Those are not the real educational ones.
The ones where you really learn something are those that take something interesting and make a game, and it all becomes interesting and any facts you learn are part of it. Like Civilization, where you learn all about history, but the game is not artificially designed to try and 'teach' kids history.
Or the many strategy games they play-- they are so deep-- deeper than some books and all TV. (he said)
What about TV? I asked.
My youngest said it is OK, but like VG, you have to be selective. Again it is not the TV that is bad, it is how it is used and what you choose to watch. Plus, he said, it is passive. VG require interaction.
The more we talked, I pondered. I have really seen how VG have added a lot to our lives. Are we alone?
Do other parents see the value, or are many just afraid to open Pandora's box. Why can't adults see what is really available in video games? I wondered this out loud.
I wonder if I should write a book on this? I pondered also out loud. Not that I have ever written a book before, but it crossed my mind.
Later in the walk, my almost 16yos said.. 'About that book, Mom.. maybe you could also write about..."
Maybe we have a new project brewing...

4 Comments:
Have you read "What Video Games Have to teach us About Learning and Literacy?". A very good book, on the learning value of VGs and a whole commentary of pop culture.
I think my kids ( and I!) have learned a lot from VGs. And they are fun and can also be a connecting time.
I think the downside is that if one has a compulsive/addictive sort of personality, then VG can easly feed into this. I have seen this with one of my sons and with some friends.
Why VG/computers in particular? I tink it is the medium.
I think. Could be wrong:-)
Hi Leonie-
yes, I think you are right about the compulsive part. I struggled with the VG thing for a long time, but it has become a part of coummucation as you say. But I don't know if it is right for everyone.... just wondering if there is a good thing here that some are missing for fear of the negative. Or, just by not thinking they (parents) can be involved and see it as a way to connect, instead of neccesarily a way that will disconnect... thinking.
I think many see a deliniation between work and play - so see VG as inherently play and therefore not good.
But, we have some friedns whose sons spend all their time on the Nintendo DS - even at socail gatherings, rather than talking to others.
Not good - and re-inforces the stereotype that VGs are bad.
I've definitely seen benefits.
Earlier this summer my oldest turned to me and said, "Hey! I know how to type now." He was right. He'd resisted any sort of formal typing instruction, but his interest in a game this summer requiring frequent typing has really honed his typing skills. Not to mention the problem solving and logic involved in his daily "quests". :)
I was talking with someone this weekend about VG and they expressed worry about kids getting locked into them obsessively. What I've noticed with my own son is that there are indeed generally periods of time where he goes for long stretches and might actually seem a bit obsessed (lol), but that these times almost always naturally peter out and he has no interest for a while until the next gaming interest grabs him. Natural ebbs and flows. So I try not to worry too much anymore when we're in an "on" time, because I know there will come a time not too distant when all he wants to do is swim in the neighbor's pool. lol
I think your book sounds like a fabulous idea. Especially from a homeschooling mom perspective!
--Richelle
Post a Comment
<< Home